5/10/2023 0 Comments Artrage 4.5 whats new![]() The biggest is that whatever we do on Windows/Mac wouldn't work on iOS/Android. We've looked several times at using GPU acceleration and always run into roadblocks. Whocha! I'm glad you're enjoying drawing and painting. If you're an artist you should populate your toolkit with whatever tools you need to get the results you want. In my workshop I have a circular saw, reciprocating saw, power drill, and all manner of chisels, hammers, set-squares and the like. And if you want to do that thing, by all means get the application that does it best. ![]() There are other applications which do what they do exceptionally well. It's about having a full range of tools and utilities to help with the creative process. The User Interface is all about getting you into the creative mindset and keeping you there. Regarding other paint applications: Painting is more than just one particularly good simulation. They have the infrastructure and support to produce absolutely mind-blowing technology. I use Photoshop myself - I imagine their natural-media painting will also be amazing. Adobe are an awesome company which makes phenomenal tools. Well done, guys - you must be very proud. And here's a picture of Tycho, the ArtRage Mascot catĬongratulations to Adobe for finally catching up to where we were 20 years ago. Not actually proof - just making you jealous. You missed your chance! If you need to know anything check The ArtRage Forums Proof I'm me: The ArtRage Twitter account twitting that I'm here. Ask me anything about ArtRage, New Zealand, being red-colour-blind, or why Nisha is the best Borderlands Pre-sequel character. Wrote ArtRage 2 through to ArtRage 5 Now I'm 51 years old, working from my home-office in Auckland, New Zealand. Wrote various Photoshop plugins for Digital Anarchy. Wrote the natural paint for Jasc Paintshop Pro. Founded Ambient Design Ltd in 2000 with Matt Fox-Wilson. Wrote KPT5, KPT6, and KPT Effects for MetaCreations/Corel. Wrote 4D Paint (3D painting application, later called Deep Paint) in 12 months while working in a soul-destroying database job. Waaaaaat?) Worked for various hardware companies like IBM and Compaq. Started coding in 1982 on a BBC Micro with 32KB ram (10KB - 20KB of which was taken up by video memory. MiniBio: Left school aged 17 to work in an underground power-station.
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